| PAPERS & REPORTS ON GSM SERVICES |
| Paper |
Date |
Synopsis |
Simply Push for Enhanced Collaboration
(PDF 340kb) |
Dec 05 |
Businesses are constantly engaged in a drive to reduce expenditure, improve knowledge transfer and increase efficiency. An innovative, added service for mobile phones - 'Push-to-Talk over Cellular' (PoC) - promises to achieve these objectives and is increasingly being integrated into business communications... |
Preparing GPRS Networks for Push-To-Talk over Cellular
(PDF 883kb) |
05 |
Industry trends for telecom operators show that the number of wireless subscribers has just recently overtaken wireline-and the trend indicates continued momentum.
From an ARPU perspective for network operators, the revenue mix is expected to include voice traffic and the continued growth of mobile data. New services and applications will need to be both fun and exciting in order to fuel the momentum behind this data uptake. |
OMA - White Paper on the M-Commerce Landscape
(PDF 658kb) |
Dec 05 |
The scope of the document is to describe a snapshot of the m-commerce landscape as at June 2003, with the aim of identifying the work of then existing specifications groups and industry fora. This formed the basis for analysis to identify overlaps where multiple fora were addressing the same areas, and gaps where no forum was addressing an m-commerce need. |
Terminology of Mobile Entertainment
(PDF 242kb) |
Aug 03 |
Two different industries make up the mobile entertainment industry: entertainment and telecommunications. Mobile entertainment is created at the convergence of both industries. Each of these worlds speaks a different language, and holds different assumptions about the nature of its work. To help all participants in this new industry work together, we will clarify how each industry defines the nature of its work, and do so using terms that both groups will find clear. The goal is to offer a set of common definitions for the interfaces between the businesses. |
MEF White Paper on - Future Mobile Entertainment Scenarios
(PDF 37kb) |
March 03 |
The term "mobile entertainment" refers to entertainment products that run on wirelessly networked, portable, personal devices. "Mobile entertainment" is a general term that encapsulates products like downloadable mobile phone games, images and ring tones, as well as MP3 players and radio receivers built into mobile handsets. The term excludes mobile communications like person-to-person SMS and voicemail, as well as mobile commerce applications like auctions or ticket purchasing. |